TIMEĀ TRACKING

UX/UI, Mobile

Summary

The project is focused on updating the time tracking mobile app and redesigning it in Ionic. A major piece in this project is to update the interface to the new design system Alloy.

Project Type: Enterprise Healthcare
Designed for: Mobile
Stakeholders: 4
Product Owner: 1
UX Designer: 1 (me)

My role was to update the mobile interface to the new Alloy design system

Time tracking log in screenTime tracking timesheets

Discovery

The first step was download the app and use and understand how time tracking currently works.

Examples of company new branding

Challenges

  • Learn a new workflow: Time Tracking
  • Incorporate Alloy (design system) to the current mobile interface
  • Update any elements that involve the new company branding
  • Add a couple of new enhancements
Time tracking login screen comp

Initial Mockups

The first mockup which closely align with the new company gradient branding.

Time tracking initial comps

Final Version

The first step was to understand the current functionality of the search bar.

Time tracking log in screen

Designed the login screen to be simple and elegant, using a purple Alloy color.

Time tracking time sheets

Decided not to use gradients as semantic colors, but instead used the Alloy semantic set.

Time tracking total compensation screen

One enhancement to the interface was to incorporate the same information in the desktop view. This is the new Total Compensation screen which also includes expandable cards and the ability to choose a date range.

The Results

This project went smoothly and the new Ionic version of the app is currently in production.

Clipping Interface

This project was to revamp the clipping interface for the company's flagship product. By interviewing potential customers, we discovered that the original clipping interface was too complex to learn. After some competitor research and user testing, I designed a solution that met the users' needs. I added new panels at the bottom that visually showed the start and end clip points. Each panel allowed the user to easily move 1 second or 1 frame, forward or back, in the timeline. This allowed for frame accurate clip creation. I also added a play button to preview that portion of the clip. Feedback was very positive from customers and this new version of the clipping interface was implemented into the product.

Project Details

  • February 2020

  • by Joel Gabiola

  • UX/UI, Interface